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Direktori : /home2/vacivi36/vittasync.vacivitta.com.br/vittasync/node/src/inspector/ |
Current File : //home2/vacivi36/vittasync.vacivitta.com.br/vittasync/node/src/inspector/runtime_agent.cc |
#include "runtime_agent.h" #include "env-inl.h" #include "inspector_agent.h" namespace node { namespace inspector { namespace protocol { RuntimeAgent::RuntimeAgent() : notify_when_waiting_for_disconnect_(false), enabled_(false), is_waiting_for_debugger_(false) {} void RuntimeAgent::Wire(UberDispatcher* dispatcher) { frontend_ = std::make_unique<NodeRuntime::Frontend>(dispatcher->channel()); NodeRuntime::Dispatcher::wire(dispatcher, this); } DispatchResponse RuntimeAgent::notifyWhenWaitingForDisconnect(bool enabled) { notify_when_waiting_for_disconnect_ = enabled; return DispatchResponse::OK(); } DispatchResponse RuntimeAgent::enable() { enabled_ = true; if (is_waiting_for_debugger_) { frontend_->waitingForDebugger(); } return DispatchResponse::OK(); } DispatchResponse RuntimeAgent::disable() { enabled_ = false; return DispatchResponse::OK(); } void RuntimeAgent::setWaitingForDebugger() { is_waiting_for_debugger_ = true; if (enabled_) { frontend_->waitingForDebugger(); } } void RuntimeAgent::unsetWaitingForDebugger() { is_waiting_for_debugger_ = false; } bool RuntimeAgent::notifyWaitingForDisconnect() { if (notify_when_waiting_for_disconnect_) { frontend_->waitingForDisconnect(); return true; } return false; } } // namespace protocol } // namespace inspector } // namespace node