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// // SPDX-License-Identifier: BSD-3-Clause // Copyright Contributors to the OpenEXR Project. // // // 3-channel and 4-channel color representations // #ifndef INCLUDED_IMATHCOLOR_H #define INCLUDED_IMATHCOLOR_H #include "ImathExport.h" #include "ImathNamespace.h" #include "ImathVec.h" #include "half.h" IMATH_INTERNAL_NAMESPACE_HEADER_ENTER /// /// 3-channel color class that inherits from Vec3. /// /// This class does not impose interpretation on the channels, which /// can represent either rgb or hsv color values. /// /// Note: because Color3 inherits from Vec3, its member fields are /// called `x`, `y`, and `z`. template <class T> class IMATH_EXPORT_TEMPLATE_TYPE Color3 : public Vec3<T> { public: /// @{ /// @name Constructors and Assignemt /// No initialization by default IMATH_HOSTDEVICE Color3() IMATH_NOEXCEPT; /// Initialize to (a a a) IMATH_HOSTDEVICE constexpr explicit Color3 (T a) IMATH_NOEXCEPT; /// Initialize to (a b c) IMATH_HOSTDEVICE constexpr Color3 (T a, T b, T c) IMATH_NOEXCEPT; /// Construct from Color3 IMATH_HOSTDEVICE constexpr Color3 (const Color3& c) IMATH_NOEXCEPT; /// Construct from Vec3 template <class S> IMATH_HOSTDEVICE constexpr Color3 (const Vec3<S>& v) IMATH_NOEXCEPT; /// Destructor ~Color3() = default; /// Component-wise assignment IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator= (const Color3& c) IMATH_NOEXCEPT; /// @} /// @{ /// @name Arithmetic /// Component-wise addition IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator+= (const Color3& c) IMATH_NOEXCEPT; /// Component-wise addition IMATH_HOSTDEVICE constexpr Color3 operator+ (const Color3& c) const IMATH_NOEXCEPT; /// Component-wise subtraction IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator-= (const Color3& c) IMATH_NOEXCEPT; /// Component-wise subtraction IMATH_HOSTDEVICE constexpr Color3 operator- (const Color3& c) const IMATH_NOEXCEPT; /// Component-wise multiplication by -1 IMATH_HOSTDEVICE constexpr Color3 operator-() const IMATH_NOEXCEPT; /// Component-wise multiplication by -1 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& negate() IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator*= (const Color3& c) IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator*= (T a) IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE constexpr Color3 operator* (const Color3& c) const IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE constexpr Color3 operator* (T a) const IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator/= (const Color3& c) IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color3& operator/= (T a) IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE constexpr Color3 operator/ (const Color3& c) const IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE constexpr Color3 operator/ (T a) const IMATH_NOEXCEPT; /// @} }; /// /// A 4-channel color class: 3 channels plus alpha. /// /// For convenience, the fields are named `r`, `g`, and `b`, although /// this class does not impose interpretation on the channels, which /// can represent either rgb or hsv color values. /// template <class T> class IMATH_EXPORT_TEMPLATE_TYPE Color4 { public: /// @{ /// @name Direct access to elements T r, g, b, a; /// @} /// @{ /// @name Constructors and Assignment /// No initialization by default IMATH_HOSTDEVICE Color4() IMATH_NOEXCEPT; /// Initialize to `(a a a a)` IMATH_HOSTDEVICE IMATH_CONSTEXPR14 explicit Color4 (T a) IMATH_NOEXCEPT; /// Initialize to `(a b c d)` IMATH_HOSTDEVICE IMATH_CONSTEXPR14 Color4 (T a, T b, T c, T d) IMATH_NOEXCEPT; /// Construct from Color4 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 Color4 (const Color4& v) IMATH_NOEXCEPT; /// Construct from Color4 template <class S> IMATH_HOSTDEVICE IMATH_CONSTEXPR14 Color4 (const Color4<S>& v) IMATH_NOEXCEPT; /// Destructor ~Color4() = default; /// Assignment IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator= (const Color4& v) IMATH_NOEXCEPT; /// Component-wise value IMATH_HOSTDEVICE T& operator[] (int i) IMATH_NOEXCEPT; /// Component-wise value IMATH_HOSTDEVICE const T& operator[] (int i) const IMATH_NOEXCEPT; /// @} /// @{ /// @name Arithmetic and Comparison /// Equality template <class S> IMATH_HOSTDEVICE constexpr bool operator== (const Color4<S>& v) const IMATH_NOEXCEPT; /// Inequality template <class S> IMATH_HOSTDEVICE constexpr bool operator!= (const Color4<S>& v) const IMATH_NOEXCEPT; /// Component-wise addition IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator+= (const Color4& v) IMATH_NOEXCEPT; /// Component-wise addition IMATH_HOSTDEVICE constexpr Color4 operator+ (const Color4& v) const IMATH_NOEXCEPT; /// Component-wise subtraction IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator-= (const Color4& v) IMATH_NOEXCEPT; /// Component-wise subtraction IMATH_HOSTDEVICE constexpr Color4 operator- (const Color4& v) const IMATH_NOEXCEPT; /// Component-wise multiplication by -1 IMATH_HOSTDEVICE constexpr Color4 operator-() const IMATH_NOEXCEPT; /// Component-wise multiplication by -1 IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& negate() IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator*= (const Color4& v) IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator*= (T a) IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE constexpr Color4 operator* (const Color4& v) const IMATH_NOEXCEPT; /// Component-wise multiplication IMATH_HOSTDEVICE constexpr Color4 operator* (T a) const IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator/= (const Color4& v) IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE IMATH_CONSTEXPR14 const Color4& operator/= (T a) IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE constexpr Color4 operator/ (const Color4& v) const IMATH_NOEXCEPT; /// Component-wise division IMATH_HOSTDEVICE constexpr Color4 operator/ (T a) const IMATH_NOEXCEPT; /// @} /// @{ /// @name Numeric Limits /// Number of dimensions (channels), i.e. 4 for a Color4 IMATH_HOSTDEVICE constexpr static unsigned int dimensions() IMATH_NOEXCEPT { return 4; } /// Largest possible negative value IMATH_HOSTDEVICE constexpr static T baseTypeLowest() IMATH_NOEXCEPT { return std::numeric_limits<T>::lowest(); } /// Largest possible positive value IMATH_HOSTDEVICE constexpr static T baseTypeMax() IMATH_NOEXCEPT { return std::numeric_limits<T>::max(); } /// Smallest possible positive value IMATH_HOSTDEVICE constexpr static T baseTypeSmallest() IMATH_NOEXCEPT { return std::numeric_limits<T>::min(); } /// Smallest possible e for which 1+e != 1 IMATH_HOSTDEVICE constexpr static T baseTypeEpsilon() IMATH_NOEXCEPT { return std::numeric_limits<T>::epsilon(); } /// @} /// The base type: In templates that accept a parameter `V` (could /// be a Color4), you can refer to `T` as `V::BaseType` typedef T BaseType; /// @{ /// @name Compatibilty with Sb /// Set the value template <class S> IMATH_HOSTDEVICE void setValue (S a, S b, S c, S d) IMATH_NOEXCEPT; /// Set the value template <class S> IMATH_HOSTDEVICE void setValue (const Color4<S>& v) IMATH_NOEXCEPT; /// Return the value template <class S> IMATH_HOSTDEVICE void getValue (S& a, S& b, S& c, S& d) const IMATH_NOEXCEPT; /// Return the value template <class S> IMATH_HOSTDEVICE void getValue (Color4<S>& v) const IMATH_NOEXCEPT; /// Return raw pointer to the value IMATH_HOSTDEVICE T* getValue() IMATH_NOEXCEPT; /// Return raw pointer to the value IMATH_HOSTDEVICE const T* getValue() const IMATH_NOEXCEPT; /// @} }; /// Stream output, as "(r g b a)" template <class T> std::ostream& operator<< (std::ostream& s, const Color4<T>& v); /// Reverse multiplication: S * Color4 template <class S, class T> constexpr Color4<T> operator* (S a, const Color4<T>& v) IMATH_NOEXCEPT; /// 3 float channels typedef Color3<float> Color3f; /// 3 half channels typedef Color3<half> Color3h; /// 3 8-bit integer channels typedef Color3<unsigned char> Color3c; /// 3 half channels typedef Color3<half> C3h; /// 3 float channels typedef Color3<float> C3f; /// 3 8-bit integer channels typedef Color3<unsigned char> C3c; /// 4 float channels typedef Color4<float> Color4f; /// 4 half channels typedef Color4<half> Color4h; /// 4 8-bit integer channels typedef Color4<unsigned char> Color4c; /// 4 float channels typedef Color4<float> C4f; /// 4 half channels typedef Color4<half> C4h; /// 4 8-bit integer channels typedef Color4<unsigned char> C4c; /// Packed 32-bit integer typedef unsigned int PackedColor; // // Implementation of Color3 // template <class T> inline Color3<T>::Color3() IMATH_NOEXCEPT : Vec3<T>() { // empty } template <class T> constexpr inline Color3<T>::Color3 (T a) IMATH_NOEXCEPT : Vec3<T> (a) { // empty } template <class T> constexpr inline Color3<T>::Color3 (T a, T b, T c) IMATH_NOEXCEPT : Vec3<T> (a, b, c) { // empty } template <class T> constexpr inline Color3<T>::Color3 (const Color3& c) IMATH_NOEXCEPT : Vec3<T> (c) { // empty } template <class T> template <class S> constexpr inline Color3<T>::Color3 (const Vec3<S>& v) IMATH_NOEXCEPT : Vec3<T> (v) { //empty } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator= (const Color3& c) IMATH_NOEXCEPT { *((Vec3<T>*) this) = c; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator+= (const Color3& c) IMATH_NOEXCEPT { *((Vec3<T>*) this) += c; return *this; } template <class T> constexpr inline Color3<T> Color3<T>::operator+ (const Color3& c) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this + (const Vec3<T>&) c); } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator-= (const Color3& c) IMATH_NOEXCEPT { *((Vec3<T>*) this) -= c; return *this; } template <class T> constexpr inline Color3<T> Color3<T>::operator- (const Color3& c) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this - (const Vec3<T>&) c); } template <class T> constexpr inline Color3<T> Color3<T>::operator-() const IMATH_NOEXCEPT { return Color3 (-(*(Vec3<T>*) this)); } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::negate() IMATH_NOEXCEPT { ((Vec3<T>*) this)->negate(); return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator*= (const Color3& c) IMATH_NOEXCEPT { *((Vec3<T>*) this) *= c; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator*= (T a) IMATH_NOEXCEPT { *((Vec3<T>*) this) *= a; return *this; } template <class T> constexpr inline Color3<T> Color3<T>::operator* (const Color3& c) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this * (const Vec3<T>&) c); } template <class T> constexpr inline Color3<T> Color3<T>::operator* (T a) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this * a); } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator/= (const Color3& c) IMATH_NOEXCEPT { *((Vec3<T>*) this) /= c; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color3<T>& Color3<T>::operator/= (T a) IMATH_NOEXCEPT { *((Vec3<T>*) this) /= a; return *this; } template <class T> constexpr inline Color3<T> Color3<T>::operator/ (const Color3& c) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this / (const Vec3<T>&) c); } template <class T> constexpr inline Color3<T> Color3<T>::operator/ (T a) const IMATH_NOEXCEPT { return Color3 (*(Vec3<T>*) this / a); } // // Implementation of Color4 // template <class T> inline T& Color4<T>::operator[] (int i) IMATH_NOEXCEPT { return (&r)[i]; } template <class T> inline const T& Color4<T>::operator[] (int i) const IMATH_NOEXCEPT { return (&r)[i]; } template <class T> inline Color4<T>::Color4() IMATH_NOEXCEPT { // empty } template <class T> IMATH_CONSTEXPR14 inline Color4<T>::Color4 (T x) IMATH_NOEXCEPT { r = g = b = a = x; } template <class T> IMATH_CONSTEXPR14 inline Color4<T>::Color4 (T x, T y, T z, T w) IMATH_NOEXCEPT { r = x; g = y; b = z; a = w; } template <class T> IMATH_CONSTEXPR14 inline Color4<T>::Color4 (const Color4& v) IMATH_NOEXCEPT { r = v.r; g = v.g; b = v.b; a = v.a; } template <class T> template <class S> IMATH_CONSTEXPR14 inline Color4<T>::Color4 (const Color4<S>& v) IMATH_NOEXCEPT { r = T (v.r); g = T (v.g); b = T (v.b); a = T (v.a); } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator= (const Color4& v) IMATH_NOEXCEPT { r = v.r; g = v.g; b = v.b; a = v.a; return *this; } template <class T> template <class S> inline void Color4<T>::setValue (S x, S y, S z, S w) IMATH_NOEXCEPT { r = T (x); g = T (y); b = T (z); a = T (w); } template <class T> template <class S> inline void Color4<T>::setValue (const Color4<S>& v) IMATH_NOEXCEPT { r = T (v.r); g = T (v.g); b = T (v.b); a = T (v.a); } template <class T> template <class S> inline void Color4<T>::getValue (S& x, S& y, S& z, S& w) const IMATH_NOEXCEPT { x = S (r); y = S (g); z = S (b); w = S (a); } template <class T> template <class S> inline void Color4<T>::getValue (Color4<S>& v) const IMATH_NOEXCEPT { v.r = S (r); v.g = S (g); v.b = S (b); v.a = S (a); } template <class T> inline T* Color4<T>::getValue() IMATH_NOEXCEPT { return (T*) &r; } template <class T> inline const T* Color4<T>::getValue() const IMATH_NOEXCEPT { return (const T*) &r; } template <class T> template <class S> constexpr inline bool Color4<T>::operator== (const Color4<S>& v) const IMATH_NOEXCEPT { return r == v.r && g == v.g && b == v.b && a == v.a; } template <class T> template <class S> constexpr inline bool Color4<T>::operator!= (const Color4<S>& v) const IMATH_NOEXCEPT { return r != v.r || g != v.g || b != v.b || a != v.a; } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator+= (const Color4& v) IMATH_NOEXCEPT { r += v.r; g += v.g; b += v.b; a += v.a; return *this; } template <class T> constexpr inline Color4<T> Color4<T>::operator+ (const Color4& v) const IMATH_NOEXCEPT { return Color4 (r + v.r, g + v.g, b + v.b, a + v.a); } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator-= (const Color4& v) IMATH_NOEXCEPT { r -= v.r; g -= v.g; b -= v.b; a -= v.a; return *this; } template <class T> constexpr inline Color4<T> Color4<T>::operator- (const Color4& v) const IMATH_NOEXCEPT { return Color4 (r - v.r, g - v.g, b - v.b, a - v.a); } template <class T> constexpr inline Color4<T> Color4<T>::operator-() const IMATH_NOEXCEPT { return Color4 (-r, -g, -b, -a); } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::negate() IMATH_NOEXCEPT { r = -r; g = -g; b = -b; a = -a; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator*= (const Color4& v) IMATH_NOEXCEPT { r *= v.r; g *= v.g; b *= v.b; a *= v.a; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator*= (T x) IMATH_NOEXCEPT { r *= x; g *= x; b *= x; a *= x; return *this; } template <class T> constexpr inline Color4<T> Color4<T>::operator* (const Color4& v) const IMATH_NOEXCEPT { return Color4 (r * v.r, g * v.g, b * v.b, a * v.a); } template <class T> constexpr inline Color4<T> Color4<T>::operator* (T x) const IMATH_NOEXCEPT { return Color4 (r * x, g * x, b * x, a * x); } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator/= (const Color4& v) IMATH_NOEXCEPT { r /= v.r; g /= v.g; b /= v.b; a /= v.a; return *this; } template <class T> IMATH_CONSTEXPR14 inline const Color4<T>& Color4<T>::operator/= (T x) IMATH_NOEXCEPT { r /= x; g /= x; b /= x; a /= x; return *this; } template <class T> constexpr inline Color4<T> Color4<T>::operator/ (const Color4& v) const IMATH_NOEXCEPT { return Color4 (r / v.r, g / v.g, b / v.b, a / v.a); } template <class T> constexpr inline Color4<T> Color4<T>::operator/ (T x) const IMATH_NOEXCEPT { return Color4 (r / x, g / x, b / x, a / x); } template <class T> std::ostream& operator<< (std::ostream& s, const Color4<T>& v) { return s << '(' << v.r << ' ' << v.g << ' ' << v.b << ' ' << v.a << ')'; } // // Implementation of reverse multiplication // template <class S, class T> constexpr inline Color4<T> operator* (S x, const Color4<T>& v) IMATH_NOEXCEPT { return Color4<T> (x * v.r, x * v.g, x * v.b, x * v.a); } IMATH_INTERNAL_NAMESPACE_HEADER_EXIT #endif // INCLUDED_IMATHCOLOR_H