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// Copyright Joyent, Inc. and other Node contributors. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to permit // persons to whom the Software is furnished to do so, subject to the // following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE // USE OR OTHER DEALINGS IN THE SOFTWARE. #include "node.h" #include "node_buffer.h" #include "req_wrap.h" #include "handle_wrap.h" #include "stream_wrap.h" #include "tcp_wrap.h" #include <stdlib.h> namespace node { using v8::Arguments; using v8::Context; using v8::Function; using v8::FunctionTemplate; using v8::Handle; using v8::HandleScope; using v8::Integer; using v8::Local; using v8::Null; using v8::Object; using v8::Persistent; using v8::PropertyAttribute; using v8::String; using v8::TryCatch; using v8::Undefined; using v8::Value; static Persistent<Function> tcpConstructor; static Persistent<String> oncomplete_sym; static Persistent<String> onconnection_sym; typedef class ReqWrap<uv_connect_t> ConnectWrap; Local<Object> AddressToJS(const sockaddr* addr); Local<Object> TCPWrap::Instantiate() { // If this assert fire then process.binding('tcp_wrap') hasn't been // called yet. assert(tcpConstructor.IsEmpty() == false); HandleScope scope; Local<Object> obj = tcpConstructor->NewInstance(); return scope.Close(obj); } void TCPWrap::Initialize(Handle<Object> target) { HandleWrap::Initialize(target); StreamWrap::Initialize(target); HandleScope scope; Local<FunctionTemplate> t = FunctionTemplate::New(New); t->SetClassName(String::NewSymbol("TCP")); t->InstanceTemplate()->SetInternalFieldCount(1); enum PropertyAttribute attributes = static_cast<PropertyAttribute>(v8::ReadOnly | v8::DontDelete); t->InstanceTemplate()->SetAccessor(String::New("fd"), StreamWrap::GetFD, NULL, Handle<Value>(), v8::DEFAULT, attributes); NODE_SET_PROTOTYPE_METHOD(t, "close", HandleWrap::Close); NODE_SET_PROTOTYPE_METHOD(t, "ref", HandleWrap::Ref); NODE_SET_PROTOTYPE_METHOD(t, "unref", HandleWrap::Unref); NODE_SET_PROTOTYPE_METHOD(t, "readStart", StreamWrap::ReadStart); NODE_SET_PROTOTYPE_METHOD(t, "readStop", StreamWrap::ReadStop); NODE_SET_PROTOTYPE_METHOD(t, "shutdown", StreamWrap::Shutdown); NODE_SET_PROTOTYPE_METHOD(t, "writeBuffer", StreamWrap::WriteBuffer); NODE_SET_PROTOTYPE_METHOD(t, "writeAsciiString", StreamWrap::WriteAsciiString); NODE_SET_PROTOTYPE_METHOD(t, "writeUtf8String", StreamWrap::WriteUtf8String); NODE_SET_PROTOTYPE_METHOD(t, "writeUcs2String", StreamWrap::WriteUcs2String); NODE_SET_PROTOTYPE_METHOD(t, "open", Open); NODE_SET_PROTOTYPE_METHOD(t, "bind", Bind); NODE_SET_PROTOTYPE_METHOD(t, "listen", Listen); NODE_SET_PROTOTYPE_METHOD(t, "connect", Connect); NODE_SET_PROTOTYPE_METHOD(t, "bind6", Bind6); NODE_SET_PROTOTYPE_METHOD(t, "connect6", Connect6); NODE_SET_PROTOTYPE_METHOD(t, "getsockname", GetSockName); NODE_SET_PROTOTYPE_METHOD(t, "getpeername", GetPeerName); NODE_SET_PROTOTYPE_METHOD(t, "setNoDelay", SetNoDelay); NODE_SET_PROTOTYPE_METHOD(t, "setKeepAlive", SetKeepAlive); #ifdef _WIN32 NODE_SET_PROTOTYPE_METHOD(t, "setSimultaneousAccepts", SetSimultaneousAccepts); #endif tcpConstructor = Persistent<Function>::New(t->GetFunction()); onconnection_sym = NODE_PSYMBOL("onconnection"); oncomplete_sym = NODE_PSYMBOL("oncomplete"); target->Set(String::NewSymbol("TCP"), tcpConstructor); } TCPWrap* TCPWrap::Unwrap(Local<Object> obj) { assert(!obj.IsEmpty()); assert(obj->InternalFieldCount() > 0); return static_cast<TCPWrap*>(obj->GetPointerFromInternalField(0)); } uv_tcp_t* TCPWrap::UVHandle() { return &handle_; } Handle<Value> TCPWrap::New(const Arguments& args) { // This constructor should not be exposed to public javascript. // Therefore we assert that we are not trying to call this as a // normal function. assert(args.IsConstructCall()); HandleScope scope; TCPWrap* wrap = new TCPWrap(args.This()); assert(wrap); return scope.Close(args.This()); } TCPWrap::TCPWrap(Handle<Object> object) : StreamWrap(object, (uv_stream_t*) &handle_) { int r = uv_tcp_init(uv_default_loop(), &handle_); assert(r == 0); // How do we proxy this error up to javascript? // Suggestion: uv_tcp_init() returns void. UpdateWriteQueueSize(); } TCPWrap::~TCPWrap() { assert(object_.IsEmpty()); } Handle<Value> TCPWrap::GetSockName(const Arguments& args) { HandleScope scope; struct sockaddr_storage address; UNWRAP(TCPWrap) int addrlen = sizeof(address); int r = uv_tcp_getsockname(&wrap->handle_, reinterpret_cast<sockaddr*>(&address), &addrlen); if (r) { SetErrno(uv_last_error(uv_default_loop())); return Null(); } const sockaddr* addr = reinterpret_cast<const sockaddr*>(&address); return scope.Close(AddressToJS(addr)); } Handle<Value> TCPWrap::GetPeerName(const Arguments& args) { HandleScope scope; struct sockaddr_storage address; UNWRAP(TCPWrap) int addrlen = sizeof(address); int r = uv_tcp_getpeername(&wrap->handle_, reinterpret_cast<sockaddr*>(&address), &addrlen); if (r) { SetErrno(uv_last_error(uv_default_loop())); return Null(); } const sockaddr* addr = reinterpret_cast<const sockaddr*>(&address); return scope.Close(AddressToJS(addr)); } Handle<Value> TCPWrap::SetNoDelay(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) int enable = static_cast<int>(args[0]->BooleanValue()); int r = uv_tcp_nodelay(&wrap->handle_, enable); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } Handle<Value> TCPWrap::SetKeepAlive(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) int enable = args[0]->Int32Value(); unsigned int delay = args[1]->Uint32Value(); int r = uv_tcp_keepalive(&wrap->handle_, enable, delay); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } #ifdef _WIN32 Handle<Value> TCPWrap::SetSimultaneousAccepts(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) bool enable = args[0]->BooleanValue(); int r = uv_tcp_simultaneous_accepts(&wrap->handle_, enable ? 1 : 0); if (r) SetErrno(uv_last_error(uv_default_loop())); return Undefined(); } #endif Handle<Value> TCPWrap::Open(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) int fd = args[0]->IntegerValue(); uv_tcp_open(&wrap->handle_, fd); return Null(); } Handle<Value> TCPWrap::Bind(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) String::AsciiValue ip_address(args[0]); int port = args[1]->Int32Value(); struct sockaddr_in address = uv_ip4_addr(*ip_address, port); int r = uv_tcp_bind(&wrap->handle_, address); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } Handle<Value> TCPWrap::Bind6(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) String::AsciiValue ip6_address(args[0]); int port = args[1]->Int32Value(); struct sockaddr_in6 address = uv_ip6_addr(*ip6_address, port); int r = uv_tcp_bind6(&wrap->handle_, address); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } Handle<Value> TCPWrap::Listen(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) int backlog = args[0]->Int32Value(); int r = uv_listen((uv_stream_t*)&wrap->handle_, backlog, OnConnection); // Error starting the tcp. if (r) SetErrno(uv_last_error(uv_default_loop())); return scope.Close(Integer::New(r)); } void TCPWrap::OnConnection(uv_stream_t* handle, int status) { HandleScope scope; TCPWrap* wrap = static_cast<TCPWrap*>(handle->data); assert(&wrap->handle_ == (uv_tcp_t*)handle); // We should not be getting this callback if someone as already called // uv_close() on the handle. assert(wrap->object_.IsEmpty() == false); Local<Value> argv[1]; if (status == 0) { // Instantiate the client javascript object and handle. Local<Object> client_obj = Instantiate(); // Unwrap the client javascript object. assert(client_obj->InternalFieldCount() > 0); TCPWrap* client_wrap = static_cast<TCPWrap*>( client_obj->GetPointerFromInternalField(0)); if (uv_accept(handle, (uv_stream_t*)&client_wrap->handle_)) return; // Successful accept. Call the onconnection callback in JavaScript land. argv[0] = client_obj; } else { SetErrno(uv_last_error(uv_default_loop())); argv[0] = Local<Value>::New(Null()); } MakeCallback(wrap->object_, onconnection_sym, ARRAY_SIZE(argv), argv); } void TCPWrap::AfterConnect(uv_connect_t* req, int status) { ConnectWrap* req_wrap = (ConnectWrap*) req->data; TCPWrap* wrap = (TCPWrap*) req->handle->data; HandleScope scope; // The wrap and request objects should still be there. assert(req_wrap->object_.IsEmpty() == false); assert(wrap->object_.IsEmpty() == false); if (status) { SetErrno(uv_last_error(uv_default_loop())); } Local<Value> argv[5] = { Integer::New(status), Local<Value>::New(wrap->object_), Local<Value>::New(req_wrap->object_), Local<Value>::New(v8::True()), Local<Value>::New(v8::True()) }; MakeCallback(req_wrap->object_, oncomplete_sym, ARRAY_SIZE(argv), argv); delete req_wrap; } Handle<Value> TCPWrap::Connect(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) String::AsciiValue ip_address(args[0]); int port = args[1]->Int32Value(); struct sockaddr_in address = uv_ip4_addr(*ip_address, port); // I hate when people program C++ like it was C, and yet I do it too. // I'm too lazy to come up with the perfect class hierarchy here. Let's // just do some type munging. ConnectWrap* req_wrap = new ConnectWrap(); int r = uv_tcp_connect(&req_wrap->req_, &wrap->handle_, address, AfterConnect); req_wrap->Dispatched(); if (r) { SetErrno(uv_last_error(uv_default_loop())); delete req_wrap; return scope.Close(v8::Null()); } else { return scope.Close(req_wrap->object_); } } Handle<Value> TCPWrap::Connect6(const Arguments& args) { HandleScope scope; UNWRAP(TCPWrap) String::AsciiValue ip_address(args[0]); int port = args[1]->Int32Value(); struct sockaddr_in6 address = uv_ip6_addr(*ip_address, port); ConnectWrap* req_wrap = new ConnectWrap(); int r = uv_tcp_connect6(&req_wrap->req_, &wrap->handle_, address, AfterConnect); req_wrap->Dispatched(); if (r) { SetErrno(uv_last_error(uv_default_loop())); delete req_wrap; return scope.Close(v8::Null()); } else { return scope.Close(req_wrap->object_); } } // also used by udp_wrap.cc Local<Object> AddressToJS(const sockaddr* addr) { static Persistent<String> address_sym; static Persistent<String> family_sym; static Persistent<String> port_sym; static Persistent<String> ipv4_sym; static Persistent<String> ipv6_sym; HandleScope scope; char ip[INET6_ADDRSTRLEN]; const sockaddr_in *a4; const sockaddr_in6 *a6; int port; if (address_sym.IsEmpty()) { address_sym = NODE_PSYMBOL("address"); family_sym = NODE_PSYMBOL("family"); port_sym = NODE_PSYMBOL("port"); ipv4_sym = NODE_PSYMBOL("IPv4"); ipv6_sym = NODE_PSYMBOL("IPv6"); } Local<Object> info = Object::New(); switch (addr->sa_family) { case AF_INET6: a6 = reinterpret_cast<const sockaddr_in6*>(addr); uv_inet_ntop(AF_INET6, &a6->sin6_addr, ip, sizeof ip); port = ntohs(a6->sin6_port); info->Set(address_sym, String::New(ip)); info->Set(family_sym, ipv6_sym); info->Set(port_sym, Integer::New(port)); break; case AF_INET: a4 = reinterpret_cast<const sockaddr_in*>(addr); uv_inet_ntop(AF_INET, &a4->sin_addr, ip, sizeof ip); port = ntohs(a4->sin_port); info->Set(address_sym, String::New(ip)); info->Set(family_sym, ipv4_sym); info->Set(port_sym, Integer::New(port)); break; default: info->Set(address_sym, String::Empty()); } return scope.Close(info); } } // namespace node NODE_MODULE(node_tcp_wrap, node::TCPWrap::Initialize)