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var H5P = H5P || {};

/**
 * H5P Joubel UI library.
 *
 * This is a utility library, which does not implement attach. I.e, it has to bee actively used by
 * other libraries
 * @module
 */
H5P.JoubelUI = (function ($) {

  /**
   * The internal object to return
   * @class H5P.JoubelUI
   * @static
   */
  function JoubelUI() {}

  /* Public static functions */

  /**
   * Create a tip icon
   * @method H5P.JoubelUI.createTip
   * @param  {string}  text   The textual tip
   * @param  {Object}  params Parameters
   * @return {H5P.JoubelTip}
   */
  JoubelUI.createTip = function (text, params) {
    return new H5P.JoubelTip(text, params);
  };

  /**
   * Create message dialog
   * @method H5P.JoubelUI.createMessageDialog
   * @param  {H5P.jQuery}               $container The dom container
   * @param  {string}                   message    The message
   * @return {H5P.JoubelMessageDialog}
   */
  JoubelUI.createMessageDialog = function ($container, message) {
    return new H5P.JoubelMessageDialog($container, message);
  };

  /**
   * Create help text dialog
   * @method H5P.JoubelUI.createHelpTextDialog
   * @param  {string}             header  The textual header
   * @param  {string}             message The textual message
   * @param  {string}             closeButtonTitle The title for the close button
   * @return {H5P.JoubelHelpTextDialog}
   */
  JoubelUI.createHelpTextDialog = function (header, message, closeButtonTitle) {
    return new H5P.JoubelHelpTextDialog(header, message, closeButtonTitle);
  };

  /**
   * Create progress circle
   * @method H5P.JoubelUI.createProgressCircle
   * @param  {number}             number          The progress (0 to 100)
   * @param  {string}             progressColor   The progress color in hex value
   * @param  {string}             fillColor       The fill color in hex value
   * @param  {string}             backgroundColor The background color in hex value
   * @return {H5P.JoubelProgressCircle}
   */
  JoubelUI.createProgressCircle = function (number, progressColor, fillColor, backgroundColor) {
    return new H5P.JoubelProgressCircle(number, progressColor, fillColor, backgroundColor);
  };

  /**
   * Create throbber for loading
   * @method H5P.JoubelUI.createThrobber
   * @return {H5P.JoubelThrobber}
   */
  JoubelUI.createThrobber = function () {
    return new H5P.JoubelThrobber();
  };

  /**
   * Create simple rounded button
   * @method H5P.JoubelUI.createSimpleRoundedButton
   * @param  {string}                  text The button label
   * @return {H5P.SimpleRoundedButton}
   */
  JoubelUI.createSimpleRoundedButton = function (text) {
    return new H5P.SimpleRoundedButton(text);
  };

  /**
   * Create Slider
   * @method H5P.JoubelUI.createSlider
   * @param  {Object} [params] Parameters
   * @return {H5P.JoubelSlider}
   */
  JoubelUI.createSlider = function (params) {
    return new H5P.JoubelSlider(params);
  };

  /**
   * Create Score Bar
   * @method H5P.JoubelUI.createScoreBar
   * @param  {number=}       maxScore The maximum score
   * @param {string} [label] Makes it easier for readspeakers to identify the scorebar
   * @return {H5P.JoubelScoreBar}
   */
  JoubelUI.createScoreBar = function (maxScore, label, helpText, scoreExplanationButtonLabel) {
    return new H5P.JoubelScoreBar(maxScore, label, helpText, scoreExplanationButtonLabel);
  };

  /**
   * Create Progressbar
   * @method H5P.JoubelUI.createProgressbar
   * @param  {number=}       numSteps The total numer of steps
   * @param {Object} [options] Additional options
   * @param {boolean} [options.disableAria] Disable readspeaker assistance
   * @param {string} [options.progressText] A progress text for describing
   *  current progress out of total progress for readspeakers.
   *  e.g. "Slide :num of :total"
   * @return {H5P.JoubelProgressbar}
   */
  JoubelUI.createProgressbar = function (numSteps, options) {
    return new H5P.JoubelProgressbar(numSteps, options);
  };

  /**
   * Create standard Joubel button
   *
   * @method H5P.JoubelUI.createButton
   * @param {object} params
   *  May hold any properties allowed by jQuery. If href is set, an A tag
   *  is used, if not a button tag is used.
   * @return {H5P.jQuery} The jquery element created
   */
  JoubelUI.createButton = function(params) {
    var type = 'button';
    if (params.href) {
      type = 'a';
    }
    else {
      params.type = 'button';
    }
    if (params.class) {
      params.class += ' h5p-joubelui-button';
    }
    else {
      params.class = 'h5p-joubelui-button';
    }
    return $('<' + type + '/>', params);
  };

  /**
   * Fix for iframe scoll bug in IOS. When focusing an element that doesn't have
   * focus support by default the iframe will scroll the parent frame so that
   * the focused element is out of view. This varies dependening on the elements
   * of the parent frame.
   */
  if (H5P.isFramed && !H5P.hasiOSiframeScrollFix &&
      /iPad|iPhone|iPod/.test(navigator.userAgent)) {
    H5P.hasiOSiframeScrollFix = true;

    // Keep track of original focus function
    var focus = HTMLElement.prototype.focus;

    // Override the original focus
    HTMLElement.prototype.focus = function () {
      // Only focus the element if it supports it natively
      if ( (this instanceof HTMLAnchorElement ||
            this instanceof HTMLInputElement ||
            this instanceof HTMLSelectElement ||
            this instanceof HTMLTextAreaElement ||
            this instanceof HTMLButtonElement ||
            this instanceof HTMLIFrameElement ||
            this instanceof HTMLAreaElement) && // HTMLAreaElement isn't supported by Safari yet.
          !this.getAttribute('role')) { // Focus breaks if a different role has been set
          // In theory this.isContentEditable should be able to recieve focus,
          // but it didn't work when tested.

        // Trigger the original focus with the proper context
        focus.call(this);
      }
    };
  }

  return JoubelUI;
})(H5P.jQuery);

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