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// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_MACHINE_GRAPH_H_ #define V8_COMPILER_MACHINE_GRAPH_H_ #include "src/base/compiler-specific.h" #include "src/common/globals.h" #include "src/compiler/common-node-cache.h" #include "src/compiler/common-operator.h" #include "src/compiler/graph.h" #include "src/compiler/machine-operator.h" #include "src/compiler/node-aux-data.h" #include "src/runtime/runtime.h" namespace v8 { namespace internal { namespace compiler { // Implements a facade on a Graph, enhancing the graph with machine-specific // notions, including a builder for common and machine operators, as well // as caching primitive constants. class V8_EXPORT_PRIVATE MachineGraph : public NON_EXPORTED_BASE(ZoneObject) { public: MachineGraph(Graph* graph, CommonOperatorBuilder* common, MachineOperatorBuilder* machine) : graph_(graph), common_(common), machine_(machine), cache_(zone()), call_counts_(zone()) {} MachineGraph(const MachineGraph&) = delete; MachineGraph& operator=(const MachineGraph&) = delete; // Creates a new (unique) Int32Constant node. Node* UniqueInt32Constant(int32_t value); Node* UniqueInt64Constant(int64_t value); // Creates a Int32Constant node, usually canonicalized. Node* Int32Constant(int32_t value); Node* Uint32Constant(uint32_t value) { return Int32Constant(base::bit_cast<int32_t>(value)); } // Creates a Int64Constant node, usually canonicalized. Node* Int64Constant(int64_t value); Node* Uint64Constant(uint64_t value) { return Int64Constant(base::bit_cast<int64_t>(value)); } // Creates a Int32Constant/Int64Constant node, depending on the word size of // the target machine. // TODO(turbofan): Code using Int32Constant/Int64Constant to store pointer // constants is probably not serializable. Node* IntPtrConstant(intptr_t value); Node* UintPtrConstant(uintptr_t value); Node* UniqueIntPtrConstant(intptr_t value); Node* TaggedIndexConstant(intptr_t value); Node* RelocatableInt32Constant(int32_t value, RelocInfo::Mode rmode); Node* RelocatableInt64Constant(int64_t value, RelocInfo::Mode rmode); Node* RelocatableIntPtrConstant(intptr_t value, RelocInfo::Mode rmode); Node* RelocatableWasmBuiltinCallTarget(Builtin builtin); // Creates a Float32Constant node, usually canonicalized. Node* Float32Constant(float value); // Creates a Float64Constant node, usually canonicalized. Node* Float64Constant(double value); // Creates a PointerConstant node. Node* PointerConstant(intptr_t value); template <typename T> Node* PointerConstant(T* value) { return PointerConstant(base::bit_cast<intptr_t>(value)); } // Creates an ExternalConstant node, usually canonicalized. Node* ExternalConstant(ExternalReference ref); Node* ExternalConstant(Runtime::FunctionId function_id); // Global cache of the dead node. Node* Dead() { return Dead_ ? Dead_ : Dead_ = graph_->NewNode(common_->Dead()); } // Store and retrieve call count information. void StoreCallCount(NodeId call_id, int count) { call_counts_.Put(call_id, count); } int GetCallCount(NodeId call_id) { return call_counts_.Get(call_id); } // Use this to keep the number of map rehashings to a minimum. void ReserveCallCounts(size_t num_call_instructions) { call_counts_.Reserve(num_call_instructions); } CommonOperatorBuilder* common() const { return common_; } MachineOperatorBuilder* machine() const { return machine_; } Graph* graph() const { return graph_; } Zone* zone() const { return graph()->zone(); } protected: Graph* graph_; CommonOperatorBuilder* common_; MachineOperatorBuilder* machine_; CommonNodeCache cache_; NodeAuxDataMap<int, -1> call_counts_; Node* Dead_ = nullptr; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_MACHINE_GRAPH_H_