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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_AUX_DATA_H_ #define V8_COMPILER_NODE_AUX_DATA_H_ #include "src/compiler/node.h" #include "src/zone/zone-containers.h" namespace v8 { namespace internal { namespace compiler { // Forward declarations. class Node; template <class T> T DefaultConstruct(Zone* zone) { return T(); } template <class T> T ZoneConstruct(Zone* zone) { return T(zone); } template <class T, T def(Zone*) = DefaultConstruct<T>> class NodeAuxData { public: explicit NodeAuxData(Zone* zone) : zone_(zone), aux_data_(zone) {} explicit NodeAuxData(size_t initial_size, Zone* zone) : zone_(zone), aux_data_(initial_size, def(zone), zone) {} // Update entry. Returns true iff entry was changed. bool Set(Node* node, T const& data) { NodeId const id = node->id(); return Set(id, data); } bool Set(NodeId id, T const& data) { if (id >= aux_data_.size()) aux_data_.resize(id + 1, def(zone_)); if (aux_data_[id] != data) { aux_data_[id] = data; return true; } return false; } T Get(Node* node) const { return Get(node->id()); } T Get(NodeId id) const { return (id < aux_data_.size()) ? aux_data_[id] : def(zone_); } class const_iterator; friend class const_iterator; const_iterator begin() const; const_iterator end() const; private: Zone* zone_; ZoneVector<T> aux_data_; }; template <class T, T def(Zone*)> class NodeAuxData<T, def>::const_iterator { public: using iterator_category = std::forward_iterator_tag; using difference_type = int; using value_type = std::pair<size_t, T>; using pointer = value_type*; using reference = value_type&; const_iterator(const ZoneVector<T>* data, size_t current) : data_(data), current_(current) {} const_iterator(const const_iterator& other) : data_(other.data_), current_(other.current_) {} value_type operator*() const { return std::make_pair(current_, (*data_)[current_]); } bool operator==(const const_iterator& other) const { return current_ == other.current_ && data_ == other.data_; } bool operator!=(const const_iterator& other) const { return !(*this == other); } const_iterator& operator++() { ++current_; return *this; } const_iterator operator++(int); private: const ZoneVector<T>* data_; size_t current_; }; template <class T, T def(Zone*)> typename NodeAuxData<T, def>::const_iterator NodeAuxData<T, def>::begin() const { return typename NodeAuxData<T, def>::const_iterator(&aux_data_, 0); } template <class T, T def(Zone*)> typename NodeAuxData<T, def>::const_iterator NodeAuxData<T, def>::end() const { return typename NodeAuxData<T, def>::const_iterator(&aux_data_, aux_data_.size()); } template <class T, T kNonExistent> class NodeAuxDataMap { public: explicit NodeAuxDataMap(Zone* zone) : map_(zone) {} void Put(NodeId key, T value) { map_[key] = value; } T Get(NodeId key) const { auto entry = map_.find(key); if (entry == map_.end()) return kNonExistent; return entry->second; } void Reserve(size_t count) { size_t new_capacity = map_.size() + count; map_.reserve(new_capacity); } private: ZoneUnorderedMap<NodeId, T> map_; }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_NODE_AUX_DATA_H_