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// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "src/heap/gc-idle-time-handler.h" #include "src/flags/flags.h" #include "src/utils/utils.h" namespace v8 { namespace internal { void GCIdleTimeHeapState::Print() { PrintF("size_of_objects=%zu ", size_of_objects); PrintF("incremental_marking_stopped=%d ", incremental_marking_stopped); } // The following logic is implemented by the controller: // (1) If we don't have any idle time, do nothing, unless a context was // disposed, incremental marking is stopped, and the heap is small. Then do // a full GC. // (2) If the context disposal rate is high and we cannot perform a full GC, // we do nothing until the context disposal rate becomes lower. // (3) If incremental marking is in progress, we perform a marking step. GCIdleTimeAction GCIdleTimeHandler::Compute(double idle_time_in_ms, GCIdleTimeHeapState heap_state) { if (static_cast<int>(idle_time_in_ms) <= 0) { return GCIdleTimeAction::kDone; } if (v8_flags.incremental_marking && !heap_state.incremental_marking_stopped) { return GCIdleTimeAction::kIncrementalStep; } return GCIdleTimeAction::kDone; } bool GCIdleTimeHandler::Enabled() { return v8_flags.incremental_marking; } } // namespace internal } // namespace v8