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// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_INSPECTOR_V8_CONSOLE_H_ #define V8_INSPECTOR_V8_CONSOLE_H_ #include <map> #include "include/v8-array-buffer.h" #include "include/v8-external.h" #include "include/v8-local-handle.h" #include "src/base/macros.h" #include "src/debug/interface-types.h" namespace v8 { class ObjectTemplate; class Set; } // namespace v8 namespace v8_inspector { class InspectedContext; class TaskInfo; class V8InspectorImpl; // Console API // https://console.spec.whatwg.org/#console-namespace class V8Console : public v8::debug::ConsoleDelegate { public: v8::Local<v8::Object> createCommandLineAPI(v8::Local<v8::Context> context, int sessionId); void installMemoryGetter(v8::Local<v8::Context> context, v8::Local<v8::Object> console); void installAsyncStackTaggingAPI(v8::Local<v8::Context> context, v8::Local<v8::Object> console); void cancelConsoleTask(TaskInfo* taskInfo); std::map<void*, std::unique_ptr<TaskInfo>>& AllConsoleTasksForTest() { return m_tasks; } class V8_NODISCARD CommandLineAPIScope { public: CommandLineAPIScope(v8::Local<v8::Context>, v8::Local<v8::Object> commandLineAPI, v8::Local<v8::Object> global); ~CommandLineAPIScope(); CommandLineAPIScope(const CommandLineAPIScope&) = delete; CommandLineAPIScope& operator=(const CommandLineAPIScope&) = delete; private: static void accessorGetterCallback( v8::Local<v8::Name>, const v8::PropertyCallbackInfo<v8::Value>&); static void accessorSetterCallback(v8::Local<v8::Name>, v8::Local<v8::Value>, const v8::PropertyCallbackInfo<void>&); v8::Local<v8::Context> m_context; v8::Local<v8::Object> m_commandLineAPI; v8::Local<v8::Object> m_global; v8::Local<v8::Set> m_installedMethods; v8::Local<v8::ArrayBuffer> m_thisReference; }; explicit V8Console(V8InspectorImpl* inspector); private: friend class TaskInfo; void Debug(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Error(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Info(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Log(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Warn(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Dir(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void DirXml(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Table(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Trace(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Group(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void GroupCollapsed(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void GroupEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Clear(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Count(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void CountReset(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Assert(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Profile(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void ProfileEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void Time(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void TimeLog(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void TimeEnd(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; void TimeStamp(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext& consoleContext) override; template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { V8Console* console = static_cast<V8Console*>(info.Data().As<v8::External>()->Value()); (console->*func)(info); } using CommandLineAPIData = std::pair<V8Console*, int>; template <void (V8Console::*func)(const v8::FunctionCallbackInfo<v8::Value>&, int)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { CommandLineAPIData* data = static_cast<CommandLineAPIData*>( info.Data().As<v8::ArrayBuffer>()->GetBackingStore()->Data()); (data->first->*func)(info, data->second); } template <void (V8Console::*func)(const v8::debug::ConsoleCallArguments&, const v8::debug::ConsoleContext&)> static void call(const v8::FunctionCallbackInfo<v8::Value>& info) { CommandLineAPIData* data = static_cast<CommandLineAPIData*>( info.Data().As<v8::ArrayBuffer>()->GetBackingStore()->Data()); v8::debug::ConsoleCallArguments args(info); (data->first->*func)(args, v8::debug::ConsoleContext()); } // TODO(foolip): There is no spec for the Memory Info API, see blink-dev: // https://groups.google.com/a/chromium.org/d/msg/blink-dev/g5YRCGpC9vs/b4OJz71NmPwJ void memoryGetterCallback(const v8::FunctionCallbackInfo<v8::Value>&); void memorySetterCallback(const v8::FunctionCallbackInfo<v8::Value>&); void createTask(const v8::FunctionCallbackInfo<v8::Value>&); void runTask(const v8::FunctionCallbackInfo<v8::Value>&); // CommandLineAPI void keysCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void valuesCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void debugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void undebugFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void monitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void unmonitorFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void lastEvaluationResultCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void inspectCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void copyCallback(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId); void inspectedObject(const v8::FunctionCallbackInfo<v8::Value>&, int sessionId, unsigned num); void inspectedObject0(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 0); } void inspectedObject1(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 1); } void inspectedObject2(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 2); } void inspectedObject3(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 3); } void inspectedObject4(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId) { inspectedObject(info, sessionId, 4); } void queryObjectsCallback(const v8::FunctionCallbackInfo<v8::Value>& info, int sessionId); // Lazily creates m_taskInfoKey and returns a local handle to it. We can't // initialize m_taskInfoKey in the constructor as it would be part of // Chromium's context snapshot. v8::Local<v8::Private> taskInfoKey(); // Lazily creates m_taskTemplate and returns a local handle to it. // Similarly to m_taskInfoKey, we can't create the template upfront as to not // be part of Chromium's context snapshot. v8::Local<v8::ObjectTemplate> taskTemplate(); V8InspectorImpl* m_inspector; // All currently alive tasks. We mark tasks immediately as weak when created // but we need the finalizer to cancel the task when GC cleans them up. std::map<void*, std::unique_ptr<TaskInfo>> m_tasks; // We use a private symbol to stash the `TaskInfo` as an v8::External on the // JS task objects created by `console.createTask`. v8::Global<v8::Private> m_taskInfoKey; // We cache the task template for the async stack tagging API for faster // instantiation. Use `taskTemplate()` to retrieve the lazily created // template. v8::Global<v8::ObjectTemplate> m_taskTemplate; }; /** * Each JS task object created via `console.createTask` has a corresponding * `TaskInfo` object on the C++ side (in a 1:1 relationship). * * The `TaskInfo` holds on weakly to the JS task object. * The JS task objects uses a private symbol to store a pointer to the * `TaskInfo` object (via v8::External). * * The `TaskInfo` objects holds all the necessary information we need to * properly cancel the corresponding async task then the JS task object * gets GC'ed. */ class TaskInfo { public: TaskInfo(v8::Isolate* isolate, V8Console* console, v8::Local<v8::Object> task); // For these task IDs we duplicate the ID logic from blink and use even // pointers compared to the odd IDs we use for promises. This guarantees that // we don't have any conflicts between task IDs. void* Id() const { return reinterpret_cast<void*>(reinterpret_cast<intptr_t>(this) << 1); } // After calling `Cancel` the `TaskInfo` instance is destroyed. void Cancel() { m_console->cancelConsoleTask(this); } private: v8::Global<v8::Object> m_task; V8Console* m_console = nullptr; }; } // namespace v8_inspector #endif // V8_INSPECTOR_V8_CONSOLE_H_