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// Copyright 2019 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_COMPRESSED_SLOTS_H_ #define V8_OBJECTS_COMPRESSED_SLOTS_H_ #include "include/v8config.h" #include "src/objects/slots.h" namespace v8::internal { #ifdef V8_COMPRESS_POINTERS class V8HeapCompressionScheme; // A CompressedObjectSlot instance describes a kTaggedSize-sized field ("slot") // holding a compressed tagged pointer (smi or heap object). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class CompressedObjectSlot : public SlotBase<CompressedObjectSlot, Tagged_t> { public: using TCompressionScheme = V8HeapCompressionScheme; using TObject = Tagged<Object>; using THeapObjectSlot = CompressedHeapObjectSlot; static constexpr bool kCanBeWeak = false; CompressedObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedObjectSlot(Address* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} inline explicit CompressedObjectSlot(Tagged<Object>* object); explicit CompressedObjectSlot(Tagged<Object> const* const* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} template <typename T> explicit CompressedObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} // Compares memory representation of a value stored in the slot with given // raw value without decompression. inline bool contains_map_value(Address raw_value) const; inline bool Relaxed_ContainsMapValue(Address raw_value) const; // TODO(leszeks): Consider deprecating the operator* load, and always pass the // Isolate. inline Tagged<Object> operator*() const; inline Tagged<Object> load(PtrComprCageBase cage_base) const; inline void store(Tagged<Object> value) const; inline void store_map(Tagged<Map> map) const; inline Tagged<Map> load_map() const; inline Tagged<Object> Acquire_Load() const; inline Tagged<Object> Relaxed_Load() const; inline Tagged<Object> Relaxed_Load(PtrComprCageBase cage_base) const; inline void Relaxed_Store(Tagged<Object> value) const; inline void Release_Store(Tagged<Object> value) const; inline Tagged<Object> Release_CompareAndSwap(Tagged<Object> old, Tagged<Object> target) const; }; // A CompressedMaybeObjectSlot instance describes a kTaggedSize-sized field // ("slot") holding a possibly-weak compressed tagged pointer // (think: MaybeObject). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class CompressedMaybeObjectSlot : public SlotBase<CompressedMaybeObjectSlot, Tagged_t> { public: using TCompressionScheme = V8HeapCompressionScheme; using TObject = MaybeObject; using THeapObjectSlot = CompressedHeapObjectSlot; static constexpr bool kCanBeWeak = true; CompressedMaybeObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedMaybeObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedMaybeObjectSlot(Tagged<Object>* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} explicit CompressedMaybeObjectSlot(MaybeObject* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} template <typename T> explicit CompressedMaybeObjectSlot( SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} inline MaybeObject operator*() const; inline MaybeObject load(PtrComprCageBase cage_base) const; inline void store(MaybeObject value) const; inline MaybeObject Relaxed_Load() const; inline MaybeObject Relaxed_Load(PtrComprCageBase cage_base) const; inline void Relaxed_Store(MaybeObject value) const; inline void Release_CompareAndSwap(MaybeObject old, MaybeObject target) const; }; // A CompressedHeapObjectSlot instance describes a kTaggedSize-sized field // ("slot") holding a weak or strong compressed pointer to a heap object (think: // HeapObjectReference). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). // In case it is known that that slot contains a strong heap object pointer, // ToHeapObject() can be used to retrieve that heap object. class CompressedHeapObjectSlot : public SlotBase<CompressedHeapObjectSlot, Tagged_t> { public: using TCompressionScheme = V8HeapCompressionScheme; CompressedHeapObjectSlot() : SlotBase(kNullAddress) {} explicit CompressedHeapObjectSlot(Address ptr) : SlotBase(ptr) {} explicit CompressedHeapObjectSlot(TaggedBase* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} template <typename T> explicit CompressedHeapObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} inline HeapObjectReference operator*() const; inline HeapObjectReference load(PtrComprCageBase cage_base) const; inline void store(HeapObjectReference value) const; inline Tagged<HeapObject> ToHeapObject() const; inline void StoreHeapObject(Tagged<HeapObject> value) const; }; // An OffHeapCompressedObjectSlot instance describes a kTaggedSize-sized field // ("slot") holding a compressed tagged pointer (smi or heap object). // Unlike CompressedObjectSlot, it does not assume that the slot is on the heap, // and so does not provide an operator* with implicit Isolate* calculation. // Its address() is the address of the slot. // The slot's contents can be read and written using load() and store(). template <typename CompressionScheme> class OffHeapCompressedObjectSlot : public SlotBase<OffHeapCompressedObjectSlot<CompressionScheme>, Tagged_t> { public: using TSlotBase = SlotBase<OffHeapCompressedObjectSlot<CompressionScheme>, Tagged_t>; using TCompressionScheme = CompressionScheme; using TObject = Tagged<Object>; using THeapObjectSlot = OffHeapCompressedObjectSlot<CompressionScheme>; static constexpr bool kCanBeWeak = false; OffHeapCompressedObjectSlot() : TSlotBase(kNullAddress) {} explicit OffHeapCompressedObjectSlot(Address ptr) : TSlotBase(ptr) {} explicit OffHeapCompressedObjectSlot(const uint32_t* ptr) : TSlotBase(reinterpret_cast<Address>(ptr)) {} inline Tagged<Object> load(PtrComprCageBase cage_base) const; inline void store(Tagged<Object> value) const; inline Tagged<Object> Relaxed_Load(PtrComprCageBase cage_base) const; inline Tagged<Object> Acquire_Load(PtrComprCageBase cage_base) const; inline void Relaxed_Store(Tagged<Object> value) const; inline void Release_Store(Tagged<Object> value) const; inline void Release_CompareAndSwap(Tagged<Object> old, Tagged<Object> target) const; }; #endif // V8_COMPRESS_POINTERS } // namespace v8::internal #endif // V8_OBJECTS_COMPRESSED_SLOTS_H_