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// Copyright 2023 the V8 project authors. All rights reserved. // // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_HOLE_H_ #define V8_OBJECTS_HOLE_H_ #include "src/objects/heap-number.h" #include "src/objects/heap-object.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { #include "torque-generated/src/objects/hole-tq.inc" class Hole : public HeapObject { public: inline void set_raw_numeric_value(uint64_t bits); inline uint8_t kind() const; DECL_CAST(Hole) DECL_VERIFIER(Hole) static inline void Initialize(Isolate* isolate, Handle<Hole> hole, Handle<HeapNumber> numeric_value); // Currently, we allow optimized code to treat holes as HeapNumbers to avoid // conditional branching. This works by making Hole::kRawNumericValueOffset // the same as HeapNumber::kValueOffset and storing NaN at that offset in // Holes. This way, a hole will look like a NaN HeapNumber to optimized code. DECL_FIELD_OFFSET_TQ(RawNumericValue, HeapObject::kHeaderSize, "float64") static constexpr int kSize = kRawNumericValueOffset + kDoubleSize; static_assert(HeapNumber::kValueOffset == Hole::kRawNumericValueOffset); using BodyDescriptor = FixedBodyDescriptor<kSize, kSize, kSize>; DECL_PRINTER(Hole) OBJECT_CONSTRUCTORS(Hole, HeapObject); }; } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_HOLE_H_