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// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_LOOKUP_CACHE_H_ #define V8_OBJECTS_LOOKUP_CACHE_H_ #include "src/objects/map.h" #include "src/objects/name.h" #include "src/objects/objects.h" namespace v8 { namespace internal { // Cache for mapping (map, property name) into descriptor index. // The cache contains both positive and negative results. // Descriptor index equals kNotFound means the property is absent. // Cleared at startup and prior to any gc. class DescriptorLookupCache { public: DescriptorLookupCache(const DescriptorLookupCache&) = delete; DescriptorLookupCache& operator=(const DescriptorLookupCache&) = delete; // Lookup descriptor index for (map, name). // If absent, kAbsent is returned. inline int Lookup(Tagged<Map> source, Tagged<Name> name); // Update an element in the cache. inline void Update(Tagged<Map> source, Tagged<Name> name, int result); // Clear the cache. void Clear(); static const int kAbsent = -2; private: DescriptorLookupCache() { for (int i = 0; i < kLength; ++i) { keys_[i].source = Map(); keys_[i].name = Name(); results_[i] = kAbsent; } } static inline int Hash(Tagged<Map> source, Tagged<Name> name); static const int kLength = 64; struct Key { Tagged<Map> source; Tagged<Name> name; }; Key keys_[kLength]; int results_[kLength]; friend class Isolate; }; } // namespace internal } // namespace v8 #endif // V8_OBJECTS_LOOKUP_CACHE_H_