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// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_SLOTS_H_ #define V8_OBJECTS_SLOTS_H_ #include "src/base/memory.h" #include "src/common/assert-scope.h" #include "src/common/globals.h" #include "src/sandbox/external-pointer-table.h" #include "src/sandbox/indirect-pointer-tag.h" namespace v8 { namespace internal { class Object; class ExposedTrustedObject; using TaggedBase = TaggedImpl<HeapObjectReferenceType::STRONG, Address>; template <typename Subclass, typename Data, size_t SlotDataAlignment = sizeof(Data)> class SlotBase { public: using TData = Data; static constexpr size_t kSlotDataSize = sizeof(Data); static constexpr size_t kSlotDataAlignment = SlotDataAlignment; Subclass& operator++() { // Prefix increment. ptr_ += kSlotDataSize; return *static_cast<Subclass*>(this); } Subclass operator++(int) { // Postfix increment. Subclass result = *static_cast<Subclass*>(this); ptr_ += kSlotDataSize; return result; } Subclass& operator--() { // Prefix decrement. ptr_ -= kSlotDataSize; return *static_cast<Subclass*>(this); } Subclass operator--(int) { // Postfix decrement. Subclass result = *static_cast<Subclass*>(this); ptr_ -= kSlotDataSize; return result; } bool operator<(const SlotBase& other) const { return ptr_ < other.ptr_; } bool operator<=(const SlotBase& other) const { return ptr_ <= other.ptr_; } bool operator>(const SlotBase& other) const { return ptr_ > other.ptr_; } bool operator>=(const SlotBase& other) const { return ptr_ >= other.ptr_; } bool operator==(const SlotBase& other) const { return ptr_ == other.ptr_; } bool operator!=(const SlotBase& other) const { return ptr_ != other.ptr_; } size_t operator-(const SlotBase& other) const { DCHECK_GE(ptr_, other.ptr_); return static_cast<size_t>((ptr_ - other.ptr_) / kSlotDataSize); } Subclass operator-(int i) const { return Subclass(ptr_ - i * kSlotDataSize); } Subclass operator+(int i) const { return Subclass(ptr_ + i * kSlotDataSize); } friend Subclass operator+(int i, const Subclass& slot) { return Subclass(slot.ptr_ + i * kSlotDataSize); } Subclass& operator+=(int i) { ptr_ += i * kSlotDataSize; return *static_cast<Subclass*>(this); } Subclass operator-(int i) { return Subclass(ptr_ - i * kSlotDataSize); } Subclass& operator-=(int i) { ptr_ -= i * kSlotDataSize; return *static_cast<Subclass*>(this); } void* ToVoidPtr() const { return reinterpret_cast<void*>(address()); } Address address() const { return ptr_; } // For symmetry with Handle. TData* location() const { return reinterpret_cast<TData*>(ptr_); } protected: explicit SlotBase(Address ptr) : ptr_(ptr) { DCHECK(IsAligned(ptr, kSlotDataAlignment)); } private: // This field usually describes an on-heap address (a slot within an object), // so its type should not be a pointer to another C++ wrapper class. // Type safety is provided by well-defined conversion operations. Address ptr_; }; // An FullObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a tagged pointer (smi or strong heap object). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class FullObjectSlot : public SlotBase<FullObjectSlot, Address> { public: using TObject = Tagged<Object>; using THeapObjectSlot = FullHeapObjectSlot; // Tagged value stored in this slot is guaranteed to never be a weak pointer. static constexpr bool kCanBeWeak = false; FullObjectSlot() : SlotBase(kNullAddress) {} explicit FullObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullObjectSlot(const Address* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} inline explicit FullObjectSlot(TaggedBase* object); template <typename T> explicit FullObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} // Compares memory representation of a value stored in the slot with given // raw value. inline bool contains_map_value(Address raw_value) const; inline bool Relaxed_ContainsMapValue(Address raw_value) const; inline Tagged<Object> operator*() const; inline Tagged<Object> load(PtrComprCageBase cage_base) const; inline void store(Tagged<Object> value) const; inline void store_map(Tagged<Map> map) const; inline Tagged<Map> load_map() const; inline Tagged<Object> Acquire_Load() const; inline Tagged<Object> Acquire_Load(PtrComprCageBase cage_base) const; inline Tagged<Object> Relaxed_Load() const; inline Tagged<Object> Relaxed_Load(PtrComprCageBase cage_base) const; inline void Relaxed_Store(Tagged<Object> value) const; inline void Release_Store(Tagged<Object> value) const; inline Tagged<Object> Relaxed_CompareAndSwap(Tagged<Object> old, Tagged<Object> target) const; inline Tagged<Object> Release_CompareAndSwap(Tagged<Object> old, Tagged<Object> target) const; }; // A FullMaybeObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a possibly-weak tagged pointer (think: MaybeObject). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). class FullMaybeObjectSlot : public SlotBase<FullMaybeObjectSlot, Address, kSystemPointerSize> { public: using TObject = MaybeObject; using THeapObjectSlot = FullHeapObjectSlot; // Tagged value stored in this slot can be a weak pointer. static constexpr bool kCanBeWeak = true; FullMaybeObjectSlot() : SlotBase(kNullAddress) {} explicit FullMaybeObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullMaybeObjectSlot(TaggedBase* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} explicit FullMaybeObjectSlot(MaybeObject* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} template <typename T> explicit FullMaybeObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} inline MaybeObject operator*() const; inline MaybeObject load(PtrComprCageBase cage_base) const; inline void store(MaybeObject value) const; inline MaybeObject Relaxed_Load() const; inline MaybeObject Relaxed_Load(PtrComprCageBase cage_base) const; inline void Relaxed_Store(MaybeObject value) const; inline void Release_CompareAndSwap(MaybeObject old, MaybeObject target) const; }; // A FullHeapObjectSlot instance describes a kSystemPointerSize-sized field // ("slot") holding a weak or strong pointer to a heap object (think: // HeapObjectReference). // Its address() is the address of the slot. // The slot's contents can be read and written using operator* and store(). // In case it is known that that slot contains a strong heap object pointer, // ToHeapObject() can be used to retrieve that heap object. class FullHeapObjectSlot : public SlotBase<FullHeapObjectSlot, Address> { public: FullHeapObjectSlot() : SlotBase(kNullAddress) {} explicit FullHeapObjectSlot(Address ptr) : SlotBase(ptr) {} explicit FullHeapObjectSlot(TaggedBase* ptr) : SlotBase(reinterpret_cast<Address>(ptr)) {} template <typename T> explicit FullHeapObjectSlot(SlotBase<T, TData, kSlotDataAlignment> slot) : SlotBase(slot.address()) {} inline HeapObjectReference operator*() const; inline HeapObjectReference load(PtrComprCageBase cage_base) const; inline void store(HeapObjectReference value) const; inline Tagged<HeapObject> ToHeapObject() const; inline void StoreHeapObject(Tagged<HeapObject> value) const; }; // TODO(ishell, v8:8875): When pointer compression is enabled the [u]intptr_t // and double fields are only kTaggedSize aligned so in order to avoid undefined // behavior in C++ code we use this iterator adaptor when using STL algorithms // with unaligned pointers. // It will be removed once all v8:8875 is fixed and all the full pointer and // double values in compressed V8 heap are properly aligned. template <typename T> class UnalignedSlot : public SlotBase<UnalignedSlot<T>, T, 1> { public: // This class is a stand-in for "T&" that uses custom read/write operations // for the actual memory accesses. class Reference { public: explicit Reference(Address address) : address_(address) {} Reference(const Reference&) V8_NOEXCEPT = default; Reference& operator=(const Reference& other) V8_NOEXCEPT { base::WriteUnalignedValue<T>(address_, other.value()); return *this; } Reference& operator=(T value) { base::WriteUnalignedValue<T>(address_, value); return *this; } // Values of type UnalignedSlot::reference must be implicitly convertible // to UnalignedSlot::value_type. operator T() const { return value(); } void swap(Reference& other) { T tmp = value(); base::WriteUnalignedValue<T>(address_, other.value()); base::WriteUnalignedValue<T>(other.address_, tmp); } bool operator<(const Reference& other) const { return value() < other.value(); } bool operator==(const Reference& other) const { return value() == other.value(); } private: T value() const { return base::ReadUnalignedValue<T>(address_); } Address address_; }; // The rest of this class follows C++'s "RandomAccessIterator" requirements. // Most of the heavy lifting is inherited from SlotBase. using difference_type = int; using value_type = T; using reference = Reference; using pointer = T*; using iterator_category = std::random_access_iterator_tag; UnalignedSlot() : SlotBase<UnalignedSlot<T>, T, 1>(kNullAddress) {} explicit UnalignedSlot(Address address) : SlotBase<UnalignedSlot<T>, T, 1>(address) {} explicit UnalignedSlot(T* address) : SlotBase<UnalignedSlot<T>, T, 1>(reinterpret_cast<Address>(address)) {} Reference operator*() const { return Reference(SlotBase<UnalignedSlot<T>, T, 1>::address()); } Reference operator[](difference_type i) const { return Reference(SlotBase<UnalignedSlot<T>, T, 1>::address() + i * sizeof(T)); } friend void swap(Reference lhs, Reference rhs) { lhs.swap(rhs); } friend difference_type operator-(UnalignedSlot a, UnalignedSlot b) { return static_cast<int>(a.address() - b.address()) / sizeof(T); } }; // An off-heap uncompressed object slot can be the same as an on-heap one, with // a few methods deleted. class OffHeapFullObjectSlot : public FullObjectSlot { public: OffHeapFullObjectSlot() : FullObjectSlot() {} explicit OffHeapFullObjectSlot(Address ptr) : FullObjectSlot(ptr) {} explicit OffHeapFullObjectSlot(const Address* ptr) : FullObjectSlot(ptr) {} inline Tagged<Object> operator*() const = delete; using FullObjectSlot::Relaxed_Load; inline Tagged<Object> Relaxed_Load() const = delete; }; // An ExternalPointerSlot instance describes a kExternalPointerSlotSize-sized // field ("slot") holding a pointer to objects located outside the V8 heap and // V8 sandbox (think: ExternalPointer_t). // It's basically an ExternalPointer_t* but abstracting away the fact that the // pointer might not be kExternalPointerSlotSize-aligned in certain // configurations. Its address() is the address of the slot. class ExternalPointerSlot : public SlotBase<ExternalPointerSlot, ExternalPointer_t, kTaggedSize /* slot alignment */> { public: ExternalPointerSlot() : SlotBase(kNullAddress) #ifdef V8_ENABLE_SANDBOX , tag_(kExternalPointerNullTag) #endif { } explicit ExternalPointerSlot(Address ptr, ExternalPointerTag tag) : SlotBase(ptr) #ifdef V8_ENABLE_SANDBOX , tag_(tag) #endif { } inline void init(Isolate* isolate, Address value); #ifdef V8_ENABLE_SANDBOX // When the external pointer is sandboxed, its slot stores a handle to an // entry in an ExternalPointerTable. These methods allow access to the // underlying handle while the load/store methods below resolve the handle to // the real pointer. // Handles should generally be accessed atomically as they may be accessed // from other threads, for example GC marking threads. inline ExternalPointerHandle Relaxed_LoadHandle() const; inline void Relaxed_StoreHandle(ExternalPointerHandle handle) const; inline void Release_StoreHandle(ExternalPointerHandle handle) const; #endif // V8_ENABLE_SANDBOX inline Address load(const Isolate* isolate); inline void store(Isolate* isolate, Address value); // ExternalPointerSlot serialization support. // These methods can be used to clear an external pointer slot prior to // serialization and restore it afterwards. This is useful in cases where the // external pointer is not contained in the snapshot but will instead be // reconstructed during deserialization. // Note that GC must be disallowed while an object's external slot is cleared // as otherwise the corresponding entry in the external pointer table may not // be marked as alive. using RawContent = ExternalPointer_t; inline RawContent GetAndClearContentForSerialization( const DisallowGarbageCollection& no_gc); inline void RestoreContentAfterSerialization( RawContent content, const DisallowGarbageCollection& no_gc); // The ReadOnlySerializer replaces the RawContent in-place. inline void ReplaceContentWithIndexForSerialization( const DisallowGarbageCollection& no_gc, uint32_t index); inline uint32_t GetContentAsIndexAfterDeserialization( const DisallowGarbageCollection& no_gc); #ifdef V8_ENABLE_SANDBOX ExternalPointerTag tag() const { return tag_; } #else ExternalPointerTag tag() const { return kExternalPointerNullTag; } #endif private: #ifdef V8_ENABLE_SANDBOX // The tag associated with this slot. ExternalPointerTag tag_; inline const ExternalPointerTable& GetExternalPointerTable( const Isolate* isolate); inline ExternalPointerTable& GetExternalPointerTable(Isolate* isolate); inline ExternalPointerTable::Space* GetDefaultExternalPointerSpace( Isolate* isolate); #endif // V8_ENABLE_SANDBOX }; // An IndirectPointerSlot instance describes a 32-bit field ("slot") containing // an IndirectPointerHandle, i.e. an index to an entry in a pointer table which // contains the "real" pointer to the referenced HeapObject. These slots are // used when the sandbox is enabled to securely reference HeapObjects outside // of the sandbox. class IndirectPointerSlot : public SlotBase<IndirectPointerSlot, IndirectPointerHandle, kTaggedSize /* slot alignment */> { public: IndirectPointerSlot() : SlotBase(kNullAddress) #ifdef V8_ENABLE_SANDBOX , tag_(kIndirectPointerNullTag) #endif { } explicit IndirectPointerSlot(Address ptr, IndirectPointerTag tag) : SlotBase(ptr) #ifdef V8_ENABLE_SANDBOX , tag_(tag) #endif { } // Even though only HeapObjects can be stored into an IndirectPointerSlot, // these slots can be empty (containing kNullIndirectPointerHandle), in which // case load() will return Smi::zero(). inline Tagged<Object> load(const Isolate* isolate) const; inline void store(Tagged<ExposedTrustedObject> value) const; // Load the value of this slot. // The isolate parameter is required unless using the kCodeTag tag, as these // object use a different pointer table. inline Tagged<Object> Relaxed_Load(const Isolate* isolate) const; inline Tagged<Object> Acquire_Load(const Isolate* isolate) const; // Store a reference to the given object into this slot. The object must be // indirectly refereceable. inline void Relaxed_Store(Tagged<ExposedTrustedObject> value) const; inline void Release_Store(Tagged<ExposedTrustedObject> value) const; inline IndirectPointerHandle Relaxed_LoadHandle() const; inline IndirectPointerHandle Acquire_LoadHandle() const; inline void Relaxed_StoreHandle(IndirectPointerHandle handle) const; inline void Release_StoreHandle(IndirectPointerHandle handle) const; #ifdef V8_ENABLE_SANDBOX IndirectPointerTag tag() const { return tag_; } #else IndirectPointerTag tag() const { return kIndirectPointerNullTag; } #endif private: #ifdef V8_ENABLE_SANDBOX // The tag associated with this slot. IndirectPointerTag tag_; #endif // V8_ENABLE_SANDBOX inline Tagged<Object> ResolveHandle(IndirectPointerHandle handle, const Isolate* isolate) const; }; } // namespace internal } // namespace v8 #endif // V8_OBJECTS_SLOTS_H_