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// Copyright 2017 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_TEMPLATE_OBJECTS_H_ #define V8_OBJECTS_TEMPLATE_OBJECTS_H_ #include "src/objects/fixed-array.h" #include "src/objects/struct.h" #include "src/objects/torque-defined-classes.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { class Oddball; class StructBodyDescriptor; #include "torque-generated/src/objects/template-objects-tq.inc" // TemplateObjectDescription is a tuple of raw strings and cooked strings for // tagged template literals. Used to communicate with the runtime for template // object creation within the {Runtime_GetTemplateObject} method. class TemplateObjectDescription final : public TorqueGeneratedTemplateObjectDescription<TemplateObjectDescription, Struct> { public: static Handle<JSArray> GetTemplateObject( Isolate* isolate, Handle<NativeContext> native_context, Handle<TemplateObjectDescription> description, Handle<SharedFunctionInfo> shared_info, int slot_id); using BodyDescriptor = StructBodyDescriptor; TQ_OBJECT_CONSTRUCTORS(TemplateObjectDescription) }; } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_TEMPLATE_OBJECTS_H_