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// Copyright 2012 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_OBJECTS_TRANSITIONS_H_ #define V8_OBJECTS_TRANSITIONS_H_ #include "src/common/checks.h" #include "src/execution/isolate.h" #include "src/objects/descriptor-array.h" #include "src/objects/elements-kind.h" #include "src/objects/map.h" #include "src/objects/maybe-object.h" #include "src/objects/name.h" #include "src/objects/objects.h" // Has to be the last include (doesn't have include guards): #include "src/objects/object-macros.h" namespace v8 { namespace internal { namespace third_party_heap { class Impl; } // Find all transitions with given name and calls the callback. using ForEachTransitionCallback = std::function<void(Tagged<Map>)>; // TransitionsAccessor is a helper class to encapsulate access to the various // ways a Map can store transitions to other maps in its respective field at // Map::kTransitionsOrPrototypeInfo. // It caches state information internally, which becomes stale when a Map's // transitions storage changes or when a GC cycle clears dead transitions; // so while a TransitionsAccessor instance can be used for several read-only // operations in a row (provided no GC happens between them), it must be // discarded and recreated after "Insert" and "UpdateHandler" operations. // // Internal details: a Map's field either holds an in-place weak reference to a // transition target, or a StoreIC handler for a transitioning store (which in // turn points to its target map), or a TransitionArray for several target maps // and/or handlers as well as prototype and ElementsKind transitions. Property // details (and in case of inline target storage, the key) are retrieved from // the target map's descriptor array. Stored transitions are weak in the GC // sense: both single transitions stored inline and TransitionArray fields are // cleared when the map they refer to is not otherwise reachable. class V8_EXPORT_PRIVATE TransitionsAccessor { public: // {concurrent_access} signals that the TransitionsAccessor will only be used // in background threads. It acquires a reader lock for critical paths, as // well as blocking the accessor from modifying the TransitionsArray. inline TransitionsAccessor(Isolate* isolate, Tagged<Map> map, bool concurrent_access = false); // Insert a new transition into |map|'s transition array, extending it // as necessary. This can trigger GC. static void Insert(Isolate* isolate, Handle<Map> map, Handle<Name> name, Handle<Map> target, SimpleTransitionFlag flag); Tagged<Map> SearchTransition(Tagged<Name> name, PropertyKind kind, PropertyAttributes attributes); static inline MaybeHandle<Map> SearchTransition( Isolate* isolate, Handle<Map> map, Tagged<Name> name, PropertyKind kind, PropertyAttributes attributes); Tagged<Map> SearchSpecial(Tagged<Symbol> name); static inline MaybeHandle<Map> SearchSpecial(Isolate* isolate, Handle<Map> map, Tagged<Symbol> name); // Returns true for non-property transitions like elements kind, or // or frozen/sealed transitions. static bool IsSpecialTransition(ReadOnlyRoots roots, Tagged<Name> name); enum RequestedLocation { kAnyLocation, kFieldOnly }; MaybeHandle<Map> FindTransitionToDataProperty( Handle<Name> name, RequestedLocation requested_location = kAnyLocation); MaybeHandle<Map> FindTransitionToField(Handle<Name> name) { return FindTransitionToDataProperty(name, kFieldOnly); } // Find all transitions with given name and calls the callback. // Neither GCs nor operations requiring Isolate::full_transition_array_access // lock are allowed inside the callback. // If any of the GC- or lock-requiring processing is necessary, it has to be // done outside of the callback. void ForEachTransitionTo(Tagged<Name> name, const ForEachTransitionCallback& callback, DisallowGarbageCollection* no_gc); inline Handle<String> ExpectedTransitionKey(); inline Handle<Map> ExpectedTransitionTarget(); int NumberOfTransitions(); // The size of transition arrays are limited so they do not end up in large // object space. Otherwise ClearNonLiveReferences would leak memory while // applying in-place right trimming. static const int kMaxNumberOfTransitions = 1024 + 512; inline Tagged<Name> GetKey(int transition_number); inline Tagged<Map> GetTarget(int transition_number); static inline PropertyDetails GetTargetDetails(Tagged<Name> name, Tagged<Map> target); static bool CanHaveMoreTransitions(Isolate* isolate, Handle<Map> map); static bool IsMatchingMap(Tagged<Map> target, Tagged<Name> name, PropertyKind kind, PropertyAttributes attributes); bool HasIntegrityLevelTransitionTo( Tagged<Map> to, Tagged<Symbol>* out_symbol = nullptr, PropertyAttributes* out_integrity_level = nullptr); // ===== ITERATION ===== using TraverseCallback = std::function<void(Tagged<Map>)>; // Traverse the transition tree in preorder. void TraverseTransitionTree(const TraverseCallback& callback) { // Make sure that we do not allocate in the callback. DisallowGarbageCollection no_gc; base::SharedMutexGuardIf<base::kShared> scope( isolate_->full_transition_array_access(), concurrent_access_); TraverseTransitionTreeInternal(callback, &no_gc); } // ===== PROTOTYPE TRANSITIONS ===== // When you set the prototype of an object using the __proto__ accessor you // need a new map for the object (the prototype is stored in the map). In // order not to multiply maps unnecessarily we store these as transitions in // the original map. That way we can transition to the same map if the same // prototype is set, rather than creating a new map every time. The // transitions are in the form of a map where the keys are prototype objects // and the values are the maps they transition to. // PutPrototypeTransition can trigger GC. static void PutPrototypeTransition(Isolate* isolate, Handle<Map>, Handle<Object> prototype, Handle<Map> target_map); static Handle<Map> GetPrototypeTransition(Isolate* isolate, Handle<Map> map, Handle<Object> prototype); // During the first-time Map::Update and Map::TryUpdate, the migration target // map could be cached in the raw_transitions slot of the old map that is // deprecated from the map transition tree. The next time old map is updated, // we will check this cache slot as a shortcut to get the migration target // map. static void SetMigrationTarget(Isolate* isolate, Handle<Map> map, Tagged<Map> migration_target); Tagged<Map> GetMigrationTarget(); #if DEBUG || OBJECT_PRINT void PrintTransitions(std::ostream& os); static void PrintOneTransition(std::ostream& os, Tagged<Name> key, Tagged<Map> target); void PrintTransitionTree(); void PrintTransitionTree(std::ostream& os, int level, DisallowGarbageCollection* no_gc); #endif #if DEBUG static void CheckNewTransitionsAreConsistent(Isolate* isolate, Handle<Map> map, Tagged<Object> transitions); bool IsConsistentWithBackPointers(); bool IsSortedNoDuplicates(); #endif protected: // Allow tests to use inheritance to access internals. enum Encoding { kPrototypeInfo, kUninitialized, kMigrationTarget, kWeakRef, kFullTransitionArray, }; inline Encoding encoding() { return encoding_; } inline int Capacity(); inline Tagged<TransitionArray> transitions(); DISALLOW_GARBAGE_COLLECTION(no_gc_) private: friend class MarkCompactCollector; // For HasSimpleTransitionTo. friend class third_party_heap::Impl; friend class TransitionArray; static inline Encoding GetEncoding(Isolate* isolate, MaybeObject raw_transitions); static inline Encoding GetEncoding(Isolate* isolate, Tagged<TransitionArray> array); static inline Encoding GetEncoding(Isolate* isolate, Handle<Map> map); static inline Tagged<TransitionArray> GetTransitionArray( Isolate* isolate, MaybeObject raw_transitions); static inline Tagged<TransitionArray> GetTransitionArray(Isolate* isolate, Handle<Map> map); static inline Tagged<Map> GetSimpleTransition(Isolate* isolate, Handle<Map> map); static inline Tagged<Name> GetSimpleTransitionKey(Tagged<Map> transition); inline PropertyDetails GetSimpleTargetDetails(Tagged<Map> transition); static inline Tagged<Map> GetTargetFromRaw(MaybeObject raw); static void EnsureHasFullTransitionArray(Isolate* isolate, Handle<Map> map); static void SetPrototypeTransitions(Isolate* isolate, Handle<Map> map, Handle<WeakFixedArray> proto_transitions); static Tagged<WeakFixedArray> GetPrototypeTransitions(Isolate* isolate, Handle<Map> map); static inline void ReplaceTransitions(Isolate* isolate, Handle<Map> map, MaybeObject new_transitions); static inline void ReplaceTransitions( Isolate* isolate, Handle<Map> map, Handle<TransitionArray> new_transitions); bool HasSimpleTransitionTo(Tagged<Map> map); inline Tagged<Map> GetTargetMapFromWeakRef(); void TraverseTransitionTreeInternal(const TraverseCallback& callback, DisallowGarbageCollection* no_gc); Isolate* isolate_; Tagged<Map> map_; MaybeObject raw_transitions_; Encoding encoding_; bool concurrent_access_; DISALLOW_IMPLICIT_CONSTRUCTORS(TransitionsAccessor); }; // TransitionArrays are fixed arrays used to hold map transitions for property, // constant, and element changes. // The TransitionArray class exposes a very low-level interface. Most clients // should use TransitionsAccessors. // TransitionArrays have the following format: // [0] Link to next TransitionArray (for weak handling support) (strong ref) // [1] Tagged<Smi>(0) or WeakFixedArray of prototype transitions (strong ref) // [2] Number of transitions (can be zero after trimming) // [3] First transition key (strong ref) // [4] First transition target (weak ref) // ... // [3 + number of transitions * kTransitionSize]: start of slack class TransitionArray : public WeakFixedArray { public: DECL_CAST(TransitionArray) inline Tagged<WeakFixedArray> GetPrototypeTransitions(); inline bool HasPrototypeTransitions(); // Accessors for fetching instance transition at transition number. inline void SetKey(int transition_number, Tagged<Name> value); inline Tagged<Name> GetKey(int transition_number); inline HeapObjectSlot GetKeySlot(int transition_number); inline Tagged<Map> GetTarget(int transition_number); inline void SetRawTarget(int transition_number, MaybeObject target); inline MaybeObject GetRawTarget(int transition_number); inline HeapObjectSlot GetTargetSlot(int transition_number); inline bool GetTargetIfExists(int transition_number, Isolate* isolate, Tagged<Map>* target); // Required for templatized Search interface. inline Tagged<Name> GetKey(InternalIndex index); static constexpr int kNotFound = -1; inline Tagged<Name> GetSortedKey(int transition_number); int GetSortedKeyIndex(int transition_number) { return transition_number; } inline int number_of_entries() const; #ifdef DEBUG V8_EXPORT_PRIVATE bool IsSortedNoDuplicates(); #endif V8_EXPORT_PRIVATE void Sort(); void PrintInternal(std::ostream& os); DECL_PRINTER(TransitionArray) DECL_VERIFIER(TransitionArray) // Layout for full transition arrays. static const int kPrototypeTransitionsIndex = 0; static const int kTransitionLengthIndex = 1; static const int kFirstIndex = 2; // Layout of map transition entries in full transition arrays. static const int kEntryKeyIndex = 0; static const int kEntryTargetIndex = 1; static const int kEntrySize = 2; // Conversion from transition number to array indices. static int ToKeyIndex(int transition_number) { return kFirstIndex + (transition_number * kEntrySize) + kEntryKeyIndex; } static int ToTargetIndex(int transition_number) { return kFirstIndex + (transition_number * kEntrySize) + kEntryTargetIndex; } inline int SearchNameForTesting(Tagged<Name> name, int* out_insertion_index = nullptr); inline Tagged<Map> SearchAndGetTargetForTesting( PropertyKind kind, Tagged<Name> name, PropertyAttributes attributes); private: friend class Factory; friend class MarkCompactCollector; friend class third_party_heap::Impl; friend class TransitionsAccessor; inline void SetNumberOfTransitions(int number_of_transitions); inline int Capacity(); // ===== PROTOTYPE TRANSITIONS ===== // Cache format: // 0: finger - index of the first free cell in the cache // 1 + i: target map static const int kProtoTransitionHeaderSize = 1; static const int kMaxCachedPrototypeTransitions = 256; inline void SetPrototypeTransitions( Tagged<WeakFixedArray> prototype_transitions); static inline int NumberOfPrototypeTransitions( Tagged<WeakFixedArray> proto_transitions); static void SetNumberOfPrototypeTransitions( Tagged<WeakFixedArray> proto_transitions, int value); static const int kProtoTransitionNumberOfEntriesOffset = 0; static_assert(kProtoTransitionHeaderSize == 1); // Returns the fixed array length required to hold number_of_transitions // transitions. static int LengthFor(int number_of_transitions) { return ToKeyIndex(number_of_transitions); } // Search a transition for a given kind, property name and attributes. int Search(PropertyKind kind, Tagged<Name> name, PropertyAttributes attributes, int* out_insertion_index = nullptr); V8_EXPORT_PRIVATE Tagged<Map> SearchAndGetTarget( PropertyKind kind, Tagged<Name> name, PropertyAttributes attributes); // Search a non-property transition (like elements kind, observe or frozen // transitions). inline int SearchSpecial(Tagged<Symbol> symbol, bool concurrent_search = false, int* out_insertion_index = nullptr); // Search a first transition for a given property name. inline int SearchName(Tagged<Name> name, bool concurrent_search = false, int* out_insertion_index = nullptr); int SearchDetails(int transition, PropertyKind kind, PropertyAttributes attributes, int* out_insertion_index); Tagged<Map> SearchDetailsAndGetTarget(int transition, PropertyKind kind, PropertyAttributes attributes); // Find all transitions with given name and calls the callback. void ForEachTransitionTo(Tagged<Name> name, const ForEachTransitionCallback& callback); inline int number_of_transitions() const; static bool CompactPrototypeTransitionArray(Isolate* isolate, Tagged<WeakFixedArray> array); static Handle<WeakFixedArray> GrowPrototypeTransitionArray( Handle<WeakFixedArray> array, int new_capacity, Isolate* isolate); // Compares two tuples <key, kind, attributes>, returns -1 if // tuple1 is "less" than tuple2, 0 if tuple1 equal to tuple2 and 1 otherwise. static inline int CompareKeys(Tagged<Name> key1, uint32_t hash1, PropertyKind kind1, PropertyAttributes attributes1, Tagged<Name> key2, uint32_t hash2, PropertyKind kind2, PropertyAttributes attributes2); // Compares keys, returns -1 if key1 is "less" than key2, // 0 if key1 equal to key2 and 1 otherwise. static inline int CompareNames(Tagged<Name> key1, uint32_t hash1, Tagged<Name> key2, uint32_t hash2); // Compares two details, returns -1 if details1 is "less" than details2, // 0 if details1 equal to details2 and 1 otherwise. static inline int CompareDetails(PropertyKind kind1, PropertyAttributes attributes1, PropertyKind kind2, PropertyAttributes attributes2); inline void Set(int transition_number, Tagged<Name> key, MaybeObject target); OBJECT_CONSTRUCTORS(TransitionArray, WeakFixedArray); }; } // namespace internal } // namespace v8 #include "src/objects/object-macros-undef.h" #endif // V8_OBJECTS_TRANSITIONS_H_