%PDF- %PDF-
Direktori : /home/vacivi36/vittasync.vacivitta.com.br/vittasync/node/deps/v8/src/wasm/ |
Current File : /home/vacivi36/vittasync.vacivitta.com.br/vittasync/node/deps/v8/src/wasm/compilation-environment.h |
// Copyright 2018 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if !V8_ENABLE_WEBASSEMBLY #error This header should only be included if WebAssembly is enabled. #endif // !V8_ENABLE_WEBASSEMBLY #ifndef V8_WASM_COMPILATION_ENVIRONMENT_H_ #define V8_WASM_COMPILATION_ENVIRONMENT_H_ #include <memory> #include "src/wasm/wasm-features.h" #include "src/wasm/wasm-limits.h" #include "src/wasm/wasm-module.h" #include "src/wasm/wasm-tier.h" namespace v8 { class JobHandle; namespace internal { class Counters; namespace wasm { class NativeModule; class WasmCode; class WasmEngine; class WasmError; enum DynamicTiering : bool { kDynamicTiering = true, kNoDynamicTiering = false }; // The Arm architecture does not specify the results in memory of // partially-in-bound writes, which does not align with the wasm spec. This // affects when trap handlers can be used for OOB detection; however, Mac // systems with Apple silicon currently do provide trapping beahviour for // partially-out-of-bound writes, so we assume we can rely on that on MacOS, // since doing so provides better performance for writes. #if V8_TARGET_ARCH_ARM64 && !V8_OS_MACOS constexpr bool kPartialOOBWritesAreNoops = false; #else constexpr bool kPartialOOBWritesAreNoops = true; #endif // The {CompilationEnv} encapsulates the module data that is used during // compilation. CompilationEnvs are shareable across multiple compilations. struct CompilationEnv { // A pointer to the decoded module's static representation. const WasmModule* const module; // Features enabled for this compilation. const WasmFeatures enabled_features; const DynamicTiering dynamic_tiering; constexpr CompilationEnv(const WasmModule* module, WasmFeatures enabled_features, DynamicTiering dynamic_tiering) : module(module), enabled_features(enabled_features), dynamic_tiering(dynamic_tiering) {} }; // The wire bytes are either owned by the StreamingDecoder, or (after streaming) // by the NativeModule. This class abstracts over the storage location. class WireBytesStorage { public: virtual ~WireBytesStorage() = default; virtual base::Vector<const uint8_t> GetCode(WireBytesRef) const = 0; // Returns the ModuleWireBytes corresponding to the underlying module if // available. Not supported if the wire bytes are owned by a StreamingDecoder. virtual base::Optional<ModuleWireBytes> GetModuleBytes() const = 0; }; // Callbacks will receive either {kFailedCompilation} or // {kFinishedBaselineCompilation}. enum class CompilationEvent : uint8_t { kFinishedBaselineCompilation, kFinishedExportWrappers, kFinishedCompilationChunk, kFailedCompilation, }; class V8_EXPORT_PRIVATE CompilationEventCallback { public: virtual ~CompilationEventCallback() = default; virtual void call(CompilationEvent event) = 0; enum ReleaseAfterFinalEvent : bool { kReleaseAfterFinalEvent = true, kKeepAfterFinalEvent = false }; // Tells the module compiler whether to keep or to release a callback when the // compilation state finishes all compilation units. Most callbacks should be // released, that's why there is a default implementation, but the callback // for code caching with dynamic tiering has to stay alive. virtual ReleaseAfterFinalEvent release_after_final_event() { return kReleaseAfterFinalEvent; } }; // The implementation of {CompilationState} lives in module-compiler.cc. // This is the PIMPL interface to that private class. class V8_EXPORT_PRIVATE CompilationState { public: ~CompilationState(); void InitCompileJob(); void CancelCompilation(); void CancelInitialCompilation(); void SetError(); void SetWireBytesStorage(std::shared_ptr<WireBytesStorage>); std::shared_ptr<WireBytesStorage> GetWireBytesStorage() const; void AddCallback(std::unique_ptr<CompilationEventCallback> callback); void InitializeAfterDeserialization(base::Vector<const int> lazy_functions, base::Vector<const int> eager_functions); // Set a higher priority for the compilation job. void SetHighPriority(); void TierUpAllFunctions(); // By default, only one top-tier compilation task will be executed for each // function. These functions allow resetting that counter, to be used when // optimized code is intentionally thrown away and should be re-created. void AllowAnotherTopTierJob(uint32_t func_index); void AllowAnotherTopTierJobForAllFunctions(); bool failed() const; bool baseline_compilation_finished() const; void set_compilation_id(int compilation_id); DynamicTiering dynamic_tiering() const; // Override {operator delete} to avoid implicit instantiation of {operator // delete} with {size_t} argument. The {size_t} argument would be incorrect. void operator delete(void* ptr) { ::operator delete(ptr); } CompilationState() = delete; size_t EstimateCurrentMemoryConsumption() const; private: // NativeModule is allowed to call the static {New} method. friend class NativeModule; // The CompilationState keeps a {std::weak_ptr} back to the {NativeModule} // such that it can keep it alive (by regaining a {std::shared_ptr}) in // certain scopes. static std::unique_ptr<CompilationState> New( const std::shared_ptr<NativeModule>&, std::shared_ptr<Counters>, DynamicTiering dynamic_tiering); }; } // namespace wasm } // namespace internal } // namespace v8 #endif // V8_WASM_COMPILATION_ENVIRONMENT_H_